Iymrith, Desert Doom
Iymrith, Desert Doom has ward 4 as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Institutional raw market valuation benchmark updated continuously from verified marketplace transactions.
Other Printings of Iymrith, Desert Doom
Parallel releases and reprint editions across all Magic: The Gathering expansions.
#62
Iymrith, Desert Doom
#290
Iymrith, Desert Doom (Borderless)
#290
Iymrith, Desert Doom (Borderless)
#62
Iymrith, Desert Doom
#62
Iymrith, Desert Doom
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Raw Card Condition & Grading Standards
Official marketplace condition hierarchy for ungraded raw cards (Near Mint to Damaged)
Near Mint
Minimal to no wear. Clean sharp corners, crisp edges, unclouded surface gloss.
Lightly Played
Minor edge whitening, tiny corner nick, or faint hairline scuffs. Tournament legal.
Moderately Played
Noticeable whitening on multiple borders, corner wear, or light surface clouding.
Heavily Played
Major whitening, surface indentations, or dirty borders, but structurally intact.
Damaged
Structural creasing, liquid damage, tears, paper separation, or markings.
All prices on TCG Directory reflect verified transactions for raw (ungraded) cards from the TCGplayer Marketplace, with Near Mint (NM) as the primary market benchmark.