Pokémon Trading Card Game
Head-to-head tactical combat where trainers use elemental Energy to evolve Pokémon, trigger abilities, execute attacks, and claim 6 Prize Cards.
Overview & Victory Conditions
Pokémon Trading Card Game is played in a structured 1-on-1 match between two players adhering to official tournament rulebooks. A match concludes when any player triggers an official victory condition.
| Victory Method | Tournament Requirement | Rule Type |
|---|---|---|
| Take 6 Prize Cards | Whenever you Knock Out an opponent's Pokémon, claim 1 Prize Card (2 for Pokémon ex/V, 3 for Pokémon VMAX). First to take all 6 wins. | Primary |
| No Benched Pokémon Remaining | If an opponent's Active Pokémon is Knocked Out and they have no Pokémon on their Bench to promote to the Active Spot, you immediately win. | Board Wipe |
| Deck Out (Empty Deck) | If your opponent has 0 cards left in their deck at the beginning of their turn when required to draw, they immediately lose. | Attrition |
Visual Card Anatomy & Geometry
Interactive diagram representing official tournament card geometry, rule text zones, and collector authentication marks. Hover or click any numbered badge to highlight its exact location.
When you play this Pokémon from hand to evolve 1 of your Pokémon, search your deck for up to 3 Basic Fire Energy cards and attach them to your Pokémon in any way you like.
Does 30 more damage for each Prize card your opponent has taken.
Card Name & Stage Hierarchy
Top Left HeaderIdentifies the Pokémon and its evolution stage. Basic Pokémon enter play directly; Stage 1 and Stage 2 must evolve over previous forms in play for at least one turn.
Hit Points (HP) & Elemental Typing
Top Right HeaderDefines maximum damage capacity before Knockout. Elemental symbol determines Energy affinity, Weakness vulnerabilities, and attack synergy.
Special Rulebox / Pokémon Ability
Upper Effect ZoneAbilities trigger outside attacks (passively or on-command). Ruleboxes like "ex Rule" impose prize penalties: when Knocked Out, opponent claims 2 Prize Cards instead of 1.
Attack Name, Energy Cost & Damage
Center Combat AreaDeclaring an attack requires attached Energy matching stated costs. Attacks deal base damage plus conditional bonus multipliers described in the text.
Weakness, Resistance & Retreat Cost
Lower Combat BarWeakness doubles incoming damage from opposing types. Resistance reduces damage (typically -30). Retreat specifies Energy to discard to swap to Bench.
Collector Set Code, Number & Rarity Mark
Bottom BorderAuthoritative indexing data including expansion symbol, card number (#199/165), rarity symbol, illustrator credit, and tournament regulation letter mark (e.g. "G").
Official Turn Sequence & Timing Windows
Tournament rules mandate a strict chronological phase pipeline. Each phase governs legal play windows, priority passes, and triggered effects.
| Phase Name | Permitted Actions | Timing Constraints & Rules |
|---|---|---|
|
1. Draw Phase
Mandatory
|
Draw exactly 1 card from top of your deck. | Cannot pass this action. If 0 cards remain in deck when drawn, you immediately lose (Deck Out). |
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2. Main Phase
Free Sequence
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Evolve Pokémon, bench Basic Pokémon (up to 5), attach 1 Energy from hand, play Items (unlimited), play 1 Supporter, play 1 Stadium, retreat Active Pokémon, use Abilities. | Maximum 1 Energy attach from hand per turn; maximum 1 Supporter per turn; maximum 1 Stadium in play globally. |
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3. Attack & End
Turn Conclusion
|
Declare 1 attack with Active Pokémon (Energy requirements must be met). Apply Weakness/Resistance, place damage counters, check for Knockouts, take Prize Cards. | Attacking ends your turn immediately. Player going first cannot attack on Turn 1. |
Live Matchplay Walkthrough & Damage Math
You start Turn 3 with Charmeleon active (90 HP, 1 Fire Energy attached) and Charmander on your Bench. Opponent has taken 2 Prize Cards and has an active Chien-Pao ex (220 HP).
Draw Phase: Draw 1 card from your 60-card deck.
Evolution: Play Charizard ex from hand onto your Active Charmeleon.
Ability Trigger: Activate "Infernal Reign" — search deck for 3 Fire Energy; attach 1 to Active Charizard ex and 2 to Benched Charmander. Shuffle deck.
Trainer Play: Play "Boss's Orders" Supporter to switch opponent's Benched engine, or keep Chien-Pao active.
Attack Declaration: Declare "Burning Darkness" (requires 2 Fire Energy). Base damage is 180 + (30 x 2 opponent prizes taken) = 240 damage.
Knockout & Prize: 240 damage exceeds Chien-Pao ex's 220 HP. Chien-Pao is Knocked Out; you claim 2 Prize Cards from your face-down Prize pool!
Deck Construction & Ratios
| Category | Target Count | Strategic Function & Essential Staples |
|---|---|---|
| Pokémon | 12 – 18 Cards | Balanced line of Basic starters (3-4 copies) and core Stage 1/2 attackers or support engines (e.g. Bibarel, Pidgeot ex). |
| Trainers | 28 – 36 Cards | Supporters for consistent card draw (Professor's Research, Iono), Items for search (Ultra Ball, Nest Ball), and Stadiums for battlefield control. |
| Energy | 8 – 14 Cards | Combination of Basic Energy matching your attackers and special acceleration cards (Double Turbo Energy). |
Key Cards & Utility Encyclopedia
| Card Name | Category | Strategic Role | Official Effect & Ruling |
|---|---|---|---|
|
Ultra Ball
|
Item | Search Engine | Discard 2 cards from your hand to search your deck for any Pokémon (Basic or Evolution) and put it into your hand. |
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Nest Ball
|
Item | Bench Search | Search your deck for a Basic Pokémon and put it directly onto your Bench. Essential for rapid setup. |
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Rare Candy
|
Item | Evolution Skip | Evolve 1 of your in-play Basic Pokémon directly into a Stage 2 Pokémon from hand, skipping Stage 1 entirely. |
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Super Rod
|
Item | Resource Recovery | Shuffle up to 3 in any combination of Pokémon and Basic Energy cards from your discard pile into your deck. |
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Switch / Prime Catcher
|
Item / ACE SPEC | Mobility | Switch your Active Pokémon with 1 of your Benched Pokémon without paying its Retreat Cost. |
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Professor's Research
|
Supporter | Hand Refresh | Discard your hand and draw 7 fresh cards from your deck. Foundational draw supporter across all eras. |
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Boss's Orders
|
Supporter | Gust Target | Switch 1 of your opponent's Benched Pokémon to the Active Spot to target vulnerable engines or close out prize cards. |
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Iono
|
Supporter | Disruption & Draw | Both players shuffle their hands to the bottom of their decks, then draw cards equal to their remaining Prize Cards. |
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Artazon / Town Store
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Stadium | Battlefield | Once during each player's turn, search the deck for a Basic Pokémon without a Rule Box and place it on the Bench. |
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Choice Belt / Maximum Belt
|
Pokémon Tool | Damage Boost | Attaches to a Pokémon. Attacks do +30 or +50 additional damage to opposing Pokémon V or Pokémon ex. |
Expansion Eras & Timeline
| Era / Generation | Timeline Tag | Landmark Expansions | Signature Mechanics & Cards |
|---|---|---|---|
| Kanto (Gen 1) | Original & 151 | Base Set, Jungle, Fossil, Team Rocket, Scarlet & Violet 151 | Charizard, Blastoise, Venusaur, Pikachu, Mewtwo |
| Johto (Gen 2) | Neo & HeartGold | Neo Genesis, Neo Discovery, Neo Revelation, Neo Destiny | Lugia, Ho-Oh, Tyranitar, Umbreon, Espeon, Celebi |
| Hoenn (Gen 3) | EX Era & Delta Species | EX Ruby & Sapphire, EX Holon Phantoms, EX Dragon Frontiers | Rayquaza, Kyogre, Groudon, Metagross, Blaziken, Chimecho δ |
| Sinnoh (Gen 4) | Diamond & Pearl / Platinum | Diamond & Pearl, Secret Wonders, Platinum, Supreme Victors | Giratina, Dialga, Palkia, Garchomp, Lucario, Darkrai |
| Unova (Gen 5) | Black & White | Black & White, Dark Explorers, Plasma Storm, Legendary Treasures | Reshiram, Zekrom, Kyurem, Zoroark, Mewtwo EX |
| Kalos (Gen 6) | XY & Mega Evolutions | XY Base, Flashfire, Phantom Forces, Roaring Skies, Evolutions | Mega Charizard EX, Greninja, Xerneas, Yveltal, Rayquaza EX |
| Alola (Gen 7) | Sun & Moon & Tag Team | Sun & Moon, Ultra Prism, Team Up, Unbroken Bonds, Hidden Fates | Reshiram & Charizard GX, Pikachu & Zekrom GX, Solgaleo, Lunala |
| Galar (Gen 8) | Sword & Shield (VMAX / VSTAR) | Sword & Shield, Shining Fates, Evolving Skies, Brilliant Stars, Crown Zenith | Umbreon VMAX Alt Art, Rayquaza VMAX, Charizard VSTAR, Giratina V Alt Art |
| Paldea (Gen 9) | Scarlet & Violet (Tera ex) | Scarlet & Violet, Paldea Evolved, Obsidian Flames, 151, Twilight Masquerade, Surging Sparks | Charizard ex Tera, Chien-Pao ex, Ogerpon ex, Terapagos ex, Pikachu ex |
Collector Rarity Scale & Holo Finishes
| Rarity Classification | Symbol / Mark | Holographic Treatment & Collector Rarity |
|---|---|---|
| Common & Uncommon | Circle / Diamond | Foundational non-holo singles and reverse-holo variants across every booster pack. |
| Rare & Double Rare (RR) | Single / Double Star | Standard foil rares and textured Pokémon ex cards featuring full card portraits. |
| Illustration Rare (IR) | Single Gold Star | Full-bleed story illustrations depicting the Pokémon in its natural biome. High collector liquidity. |
| Special Illustration Rare (SIR) | Two Gold Stars | Premier chase tier. Textured holographic full-art cards featuring legendary creatures and key Supporters. |
| Hyper Rare (Gold UR) | Three Gold Stars | Gilded border finish with etched gold foiling covering the entirety of the card surface. |