One Piece Card Game
High-impact manga battle utilizing a separate DON!! resource deck to power up Characters, activate [DON!! x1] skills, and deplete the opposing Leader's Life.
Overview & Victory Conditions
One Piece Card Game is played in a structured 1-on-1 match between two players adhering to official tournament rulebooks. A match concludes when any player triggers an official victory condition.
| Victory Method | Tournament Requirement | Rule Type |
|---|---|---|
| Direct Hit at 0 Life | Successfully deal combat damage to opposing Leader when they have 0 Life cards remaining. | Primary Objective |
| Deck Out (Empty Main Deck) | Opponent is required to draw a card from their 50-card Main Deck, but has 0 cards remaining. | Deck Depletion |
| Special Win Condition | Resolve specific character skills like OP06-022 "Kuro" or OP07-119 "Portgas.D.Ace" that grant victory on specific board triggers. | Trigger Condition |
Visual Card Anatomy & Geometry
Interactive diagram representing official tournament card geometry, rule text zones, and collector authentication marks. Hover or click any numbered badge to highlight its exact location.
[Activate: Main] [Once Per Turn] Give up to 1 of your rested DON!! cards to your Leader or 1 of your Characters.
When attacking with at least 1 DON!! attached, power increases by +1000 and gains [Rush].
Leader Life Value & DON!! Cost
Top Left CornerOn Leader cards, indicates starting Life cards placed face-down. On Character cards, this dictates the number of DON!! cards to rest to summon into battle.
Combat Power & Attribute Type
Top Right CornerBase combat power used for attack and defense calculations. The attribute symbol (Slash, Strike, Ranged, Special, Wisdom) governs effect triggers.
Card Name & Affiliations / Traits
Mid-Card Header & Trait BarCharacter identification and archetype traits (e.g. "Straw Hat Crew", "Navy", "Four Emperors") that dictate synergistic deck abilities.
Effect Box & DON!! Trigger Conditions
Center Text BoxDetails special skills activated [On Play], [When Attacking], or [Once Per Turn]. Icons like [DON!! x1] indicate that the card must have attached DON!! to gain the buff.
Counter Value (+1000 / +2000)
Left Edge MarkerWhen your Leader or Character is attacked during opponent's turn, you can discard this card from hand during the Counter Step to boost defending power.
Card Code & Manga Rarity Stamp
Bottom Edge BarCard set code (e.g. "OP05-119"), rarity grade (C, UC, R, SR, SEC), and authentic Bandai licensing hologram.
Official Turn Sequence & Timing Windows
Tournament rules mandate a strict chronological phase pipeline. Each phase governs legal play windows, priority passes, and triggered effects.
| Phase Name | Permitted Actions | Timing Constraints & Rules |
|---|---|---|
|
1. Refresh Phase
Active Reset
|
Set all rested cards (Characters, Leader, and DON!!) to Active position. Return attached DON!! to cost area. | Mandatory phase at the beginning of every turn. |
|
2. Draw Phase
Draw 1
|
Draw 1 card from your 50-card Main Deck. | Player going first skips draw on Turn 1. |
|
3. DON!! Phase
Resource
|
Place 2 DON!! cards from your DON!! deck face up into your cost area (maximum 10 DON!! total). | Only 1 DON!! is placed on Turn 1 of the player going first. |
|
4. Main Phase
Combat & Play
|
Rest DON!! to summon Characters/Events/Stages. Attach active DON!! (+1000 Power each). Declare attacks against rested Characters or Leader. | Attacking triggers Blocker Step and Counter Step for defender. |
Live Matchplay Walkthrough & Damage Math
You have 4 active DON!! in your cost area. Your Leader is Luffy (5000 Power). Opponent's Leader has 1 Life card remaining.
DON!! Allocation: Attach 2 active DON!! cards to your Leader (+1000 power each). Luffy's Power increases to 7000.
Attack Declaration: Rest your Leader to declare an attack targeting opponent's Leader (7000 Power vs 5000 Power).
Blocker Step: Opponent chooses whether to rest a Character with the [Blocker] keyword to redirect the attack. They decline.
Counter Step: Opponent has the opportunity to discard Counter cards from hand to boost their Leader's defense. They discard one card with "+1000 Counter" (totaling 6000 Power).
Damage Resolution: Since your 7000 Power exceeds their 6000 Power, your attack connects! Opponent takes 1 damage and adds their final Life card to hand.
Opponent now sits at 0 Life cards. A subsequent successful attack will win you the match!
Deck Construction & Ratios
| Category | Target Count | Strategic Function & Essential Staples |
|---|---|---|
| Leader Card | Exactly 1 Card | Determines your deck's allowed color identity (e.g. Mono Red, Red/Green dual color) and maximum starting Life points. |
| Main Deck | Exactly 50 Cards | Must only contain cards that match your Leader's colors. Maximum 4 copies of any card with the same card number. |
| DON!! Deck | Exactly 10 Cards | Separate resource deck providing energy to summon cards and attach +1000 power buffs throughout the game. |
Key Cards & Utility Encyclopedia
| Card Name | Category | Strategic Role | Official Effect & Ruling |
|---|---|---|---|
|
Radical Beam!!
|
Event | Emergency Defense | [Counter] {1} DON!!: Your Leader or Character gets +2000 Power during this battle. If you have 2 or fewer Life cards, gets +4000 instead. |
|
Guard Point
|
Event | Early Game Counter | [Counter] {1} DON!!: Up to 1 of your Leader or Character cards gains +3000 Power during this battle. Reliable early combat shield. |
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Gum-Gum Red Roc
|
Event | Bottom Deck Removal | [Main] {6} DON!!: Place up to 1 opposing Character at the bottom of the owner's deck. Bypasses on-KO protective triggers. |
|
Onigashima Island
|
Stage | DON!! Acceleration | [Activate: Main] If your Leader has the [Animal Kingdom Pirates] type: Rest this stage: Add 1 rested DON!! card from DON!! deck. |
|
Amaru
|
Event | Lethal Finisher | [Main] {2} DON!!: Choose up to 1 opponent's rested Character with a cost of 3 or less and K.O. it. Give your Leader or Character +3000 Power and [Double Attack]. |
|
You Can Be My Samurai!!
|
Event | Card Draw & Rest | [Main] {3} DON!!: Draw 2 cards. Then, rest up to 2 of your Leader or Character cards with the [Land of Wano] trait. |
|
Hound Blaze
|
Event | Power Reduction & Bottom Deck | [Main] {2} DON!!: Up to 1 of your Leader or Character cards gets +3000 Power. Then, place 1 opponent Character with 3000 Power or less at bottom of deck. |
|
New Genesis
|
Event | FILM Searcher | [Main] {1} DON!!: Look at 3 cards from top of deck; reveal up to 1 [FILM] card and add to hand. Place remaining cards on bottom of deck. |
Expansion Eras & Timeline
| Era / Generation | Timeline Tag | Landmark Expansions | Signature Mechanics & Cards |
|---|---|---|---|
| OP-01 to OP-03 Era | Launch & Four Emperors (2022–2023) | Romance Dawn (OP-01), Paramount War (OP-02), Pillars of Strength (OP-03) | Roronoa Zoro Leader, Edward.Newgate (Whitebeard), Portgas.D.Ace Manga, Rob Lucci |
| OP-04 to OP-06 Era | Gear 5 & Wano Peak (2023–2024) | Kingdoms of Intrigue (OP-04), Awakening of the New Era (OP-05), Wings of the Captain (OP-06) | Monkey.D.Luffy Gear 5 Manga, Sakazuki Leader, Trafalgar Law, Gecko Moria |
| OP-07 to OP-09 Era | Egghead & Emperors (2024–Present) | 500 Years in the Future (OP-07), Two Legends (OP-08), Emperors in the New World (OP-09) | Boa Hancock Manga, Gol.D.Roger Super Secret, Shanks Manga, Bonney Leader, Rob Lucci CP9 |
Collector Rarity Scale & Holo Finishes
| Rarity Classification | Symbol / Mark | Holographic Treatment & Collector Rarity |
|---|---|---|
| Common (C) & Uncommon (UC) | Standard | Foundational crew members and event utility. |
| Rare (R) & Super Rare (SR) | Foil Core | High-power combatants with foil card treatments. |
| Secret Rare (SEC) | Set Chase | Top tier foil and textured chase cards in booster boxes. |
| Manga Alternate Art (Super Chase) | Grail Tier | Full-bleed cards featuring original manga panels by Eiichiro Oda with textured foil coating. The ultimate collector prize. |